![]() Warning Warning: No smoothing group information was found in this FBX scene. ![]() Make Human also fails to export textures when FBX is chosen as the export option, but this can be worked around by exporting to the blender format as well because that exporter will output the same texture files (from reading the MakeHuman bug tracker I believe this may be fixed in the nightly builds).ĭespite the warnings I can import the mesh.Įxport settings: Feet on ground - yes. I get several warnings when importing an FBX exported from Make Human 1.0 and the UE4 Editor crashes if I import with "Import Materials" checked. Suggested naming conventions, collaboration tips, common pipeline struggles and solutions. Including BP tools and options but focuses a lot on C++ and "under the hood" details. PDF with overview of the fundamental networking structure in Unreal Engine.Ĭoncise & in depth. Short form videos explaining individual Blueprint nodes.Ĭedric "eXi" Neukirchen's Network compendium Unreal Engine Console Variables and Commandsīlueprintue - Paste your Blueprint Tutorials Unreal Engine Source Code (via GitHub must link accounts and be logged in).A big thank you and be courteous to people who try to help you.What you've tried so far including screenshots of your work, Google searches, documentation pages etc.More detail about the problem, what you're trying to do and why. ![]() Clearly state or summarize your problem in the title of your post.Read the subreddit's rules before posting.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |